“Playfully doing something difficult, whether useful or not, that
– Richard Stallman
In the seventh grade, I programmed Pac-Man on a TI-85 graphing
calculator. Since then my passion for developing fun and
interesting applications has spiraled out of control.
My experience ranges over 20 years and spans multiple languages and platforms ranging from OpenGL to GLSL, from ASM to C++ to Swift. My diverse background, coupled with my love of solving unique and difficult problems, makes me uniquely qualified to anticipate problems, adapt to challenges, and develop quality software.
Original NES game written in 6502 Assembly
Art is about pushing myself. It is about aggressively challenging
myself to create something amazing. For me, visual art is the
alchemy of turning inspiration and excitement into tangible works
to be shared with others.
In a steady effort to grow as an artist, I constantly experiment with different styles, different techniques, and different mediums.
My goal as a developer is to work with talented, excited people on projects that they are passionate about. I focus on solving problems to create real value. As a result, any personal success comes from mutual success with clients, colleagues, and coworkers.